I think, for me personally, the Steam Controller will stay my go-to non-wheel controller. (Pressing it halfway registers as a full press.) I experimented with things in-game and in the Steam overlay config thing, but never could get it to use the entire length of the trigger's movement. They are large and comfy and have a long throw, but only the first half of the throw is used. Also, this is different that the "dead zone" slider.) That dead zone might not be there if you base it on a wheel. (I originated my config with Reiza's Xbox settings. I also applied a slight negative dead zone to get rid of the weird native dead zone. That's too wide for my taste on this kind of controller, so I brought it in to 90-100° using the Steam overlay controller config tool. The natural steering rotation is about 200°. Since Lorencini mentioned it, I've dug my Xbox Speed Wheel out of the drawer and played with it for awhile. It is advisory to do some arm strecthing between sessions. But, if used for long periods (up to 2 hours straight with no rest), you can experiente sore shoulders. Normally I rest my elbows close to my body, so I minimize the effort. The first and second days you will experience tired arms. But I've kept the button mapped just in case. Normally I use the virtual mirrors in AMS, so rarely I look behind. So, with inverted gears, I can distribute the paralel inputs in both my hands. That's because I've acceletare with my right hand index finger, so use the right hand thumb to also gear up while hitting the gas was overloading my right hand. Important to notice that I've inverted the Gear up and down buttons. IMO it is way more precise than a common xbox 360 joypad.Ĭheck out the button disposition I've set:ĮDIT: Download my custom INI file: Dropbox - XBox Speed Wheel Lorencini.ini The movement in controller is in perfect sync with the wheel on screen. UPDATE! Analog controls for PS4 Dualshock controllerĬlick to expand.I feel no lag at all. Hope this request is not against “hard core sim” rules So, to not go trough all of the hassle, is it possible that Reiza add option for controllers to treat analog input as digital (something like "Use Keyboard Rates For Analog” option in rf2), and make it more accessible and enjoyable for gamepad players. That way Automobilista can apply nice and smooth digital steering (which can be adjusted per car) and now wheel steering feels good. I resolved the problem by mapping (with Xpadder on PC or Enjoyable on Mac) left Gamepad stick to keyboard keys. It's not the problem that car is not drivable, but crazy cockpit wheel rotations is totally destroying immersion. ini hacks and settings tricks, steering with analog stick was twitchy and over sensitive. Reality for many of us is that we have limited space-time-laps to enjoy this masterpiece and that mean playing Automobilista with gamepad.ĭespite trying all of the different. Than comes Automobilista Steam sale and here we goĮvery racing fan dream about gaming room setup with triple monitor, racing wheel, pedals etc. Few days ago I tried Copa Petrobras and it was instantly obvious that Reiza makes “the real” stuff.
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